One-On-One (EA Gatefold Collection)

From $30.00

Released by Electronic Arts in 1983, “One-on-One: Dr. J vs. Larry Bird” stands as one of the pioneering sports video games to feature licensed athletes. The game’s cover art is particularly noteworthy for showcasing the likenesses of two NBA icons, Julius Erving (Dr. J) and Larry Bird, who were enormously popular at the time. Renowned photographer Norman Seeff was responsible for the images on the cover and inside the packaging, adding a layer of authenticity and sophistication.

The strategic use of real NBA players’ likenesses was a groundbreaking move that distinguished the game from its contemporaries. By aligning the game with celebrated athletes, Electronic Arts not only enhanced the game’s appeal but also set a precedent for future sports titles to incorporate real-life athletes as integral elements.

The cover art of this game is cherished by fans and collectors, celebrated not only for its artistic merit but also for its cultural impact within the sports gaming genre. This title marked the beginning of Electronic Arts’ ascent as a dominant force in the sports video game market, a role that would be solidified with the success of their future EA Sports titles.

Description

Premium quality

All our posters are museum quality (250 gsm/ 110lb) printed on acid-free paper with multicoloured, water-based inkjet printing technique.

Worldwide free shipping

All packages are tracking enabled, so you never lose track of your poster.

Guaranty

In the case your poster is delivered damaged, you get a new poster or money back.

Officially licensed

We are working together with the rights holder for this particular artwork.
About the Artist

Norman Seeff is a renowned photographer and filmmaker, best known for his striking portraits of celebrities, musicians, and cultural icons. Born in South Africa in 1939, he moved to the United States in the 1960s, where he began his career as a photographer.

Seeff’s approach to photography is characterized by his ability to capture the intimate, raw, and authentic expressions of his subjects. His career took off in the 1970s, when he started working with famous musicians and bands, capturing iconic images that have since become part of the visual lexicon of American music culture. Some of his most famous subjects include The Rolling Stones, Steve Jobs, James Taylor, and Ray Charles.

Seeff’s style is noted for its emphasis on the personal and dynamic interaction between the photographer and his subject, which allows him to capture more spontaneous and revealing moments. His work often reflects a blend of documentary and fine art photography.

Beyond individual portraits, Seeff’s work has had a broader impact on visual arts and culture. His images have been featured in numerous album covers, magazines, and advertising campaigns, significantly shaping the visual identity of many artists and brands during the 1970s and 1980s. His work is celebrated for its depth and its ability to convey the personality and spirit of his subjects.

About the Collection

The “We See Farther” campaign launched by Electronic Arts (EA) in 1983 was a pioneering advertising effort aimed at redefining the perception of video games and their creators. Captured by renowned rock’n’roll photographer Norman Seeff, the campaign featured EA’s software developers styled as “software artists,” suggesting a kinship with rock stars in terms of creativity and importance. This early portrayal highlighted the potential of video games as a serious art form and emotional medium, challenging existing notions of games as mere novelties. The campaign included thought-provoking slogans like “Can a computer make you cry?” to emphasize the emotional depth that video games could evoke, setting a visionary precedent for the industry.

Simultaneously, EA began to revolutionize game packaging by adopting an art style reminiscent of rock album covers, complete with gatefold sleeves. This not only differentiated their products on shelves but also elevated the perceived value and cultural relevance of video games. Each package was designed to tell a story, engaging players with vivid illustrations and elaborate backstories that enriched the gaming experience.

EA used this kind of packaging until 1988 when the gatefold style faded out and was replaced by regular boxes.