The Seven Cities of Gold (EA Gatefold Collection)

From $30.00

Released in 1984 by Electronic Arts, “The Seven Cities of Gold” is a venerable classic in the realm of strategy games. Designed by the talented Dan Bunten of Ozark Softscape, this game is acclaimed for its compelling blend of exploration and strategy elements, allowing players to step into the shoes of a Spanish explorer reminiscent of historical figures such as Christopher Columbus and Hernán Cortés during the exhilarating Age of Discovery.

The game’s cover art is strikingly beautiful, showcasing a 19th-century painting from Mexico that depicts the dramatic arrival of Cortés on the coast in 1519. As Moctezuma, the leader of the Aztec empire, dispatches his ambassadors to greet the foreign explorers, Cortés commands a display of military might to awe the dignitaries. This scene not only captures the essence of exploration and adventure central to the game but also sets a rich historical backdrop that enhances the gaming experience.

The game itself was lauded for its innovative open-world gameplay and its sensitive portrayal of interactions with indigenous peoples, showcasing its advanced game mechanics and thematic depth well ahead of its time.

Description

Premium quality

All our posters are museum quality (250 gsm/ 110lb) printed on acid-free paper with multicoloured, water-based inkjet printing technique.

Worldwide free shipping

All packages are tracking enabled, so you never lose track of your poster.

Guaranty

In the case your poster is delivered damaged, you get a new poster or money back.

Officially licensed

We are working together with the rights holder for this particular artwork.
About the Developer

Ozark Softscape was an influential video game development company known for pioneering work in the computer game industry during the 1980s. Based in Little Rock, Arkansas, Ozark Softscape was founded by Dan Bunten, Bill Bunten, Jim Rushing, and Alan Watson. The company gained fame and recognition primarily for developing innovative strategy and simulation games.

Ozark Softscape is most famous for creating the game M.U.L.E. in 1983, a groundbreaking multiplayer strategy game that allowed players to engage in economic competition against each other on a fictional planet. The game was notable for its focus on economic planning rather than combat and is considered a classic for its deep gameplay mechanics and the way it fostered social interaction among players.

Another significant title developed by Ozark Softscape was The Seven Cities of Gold (1984), a game that combined exploration with strategy and resource management, set during the age of exploration. Players assumed the role of a Spanish explorer in the New World, tasked with exploring, trading, and building colonies. The game was acclaimed for its open-ended gameplay and its innovative use of procedural generation to create vast, explorable worlds.

Ozark Softscape’s games were distinguished by their depth and complexity, often focusing on themes of cooperation and economic management rather than traditional action or adventure tropes. This made their games stand out during a time when the industry was still defining itself and exploring what video games could be capable of beyond simple arcade-style entertainment.

The influence of Ozark Softscape can be seen in the evolution of strategic and economic simulation games. M.U.L.E., in particular, has been cited as an inspiration by numerous game developers and has been studied for its exemplary game design, which effectively combines competitive and cooperative gameplay elements.

About the Collection

The “We See Farther” campaign launched by Electronic Arts (EA) in 1983 was a pioneering advertising effort aimed at redefining the perception of video games and their creators. Captured by renowned rock’n’roll photographer Norman Seeff, the campaign featured EA’s software developers styled as “software artists,” suggesting a kinship with rock stars in terms of creativity and importance. This early portrayal highlighted the potential of video games as a serious art form and emotional medium, challenging existing notions of games as mere novelties. The campaign included thought-provoking slogans like “Can a computer make you cry?” to emphasize the emotional depth that video games could evoke, setting a visionary precedent for the industry.

Simultaneously, EA began to revolutionize game packaging by adopting an art style reminiscent of rock album covers, complete with gatefold sleeves. This not only differentiated their products on shelves but also elevated the perceived value and cultural relevance of video games. Each package was designed to tell a story, engaging players with vivid illustrations and elaborate backstories that enriched the gaming experience.

EA used this kind of packaging until 1988 when the gatefold style faded out and was replaced by regular boxes.