We See Farther (EA Gatefold Collection)

From $30.00

In the early 1980s, Electronic Arts launched an audacious advertising campaign titled “We See Farther,” which not only sought to market video games as sophisticated, emotional experiences but also aimed to elevate the status of game developers to that of celebrated artists. Captured in a stylistic photo shoot by Norman Seeff, a group of EA’s developers were presented in a way that might typically be reserved for rock stars, emphasizing their role as pioneering “software artists.”

Description

Premium quality

All our posters are museum quality (250 gsm/ 110lb) printed on acid-free paper with multicoloured, water-based inkjet printing technique.

Worldwide free shipping

All packages are tracking enabled, so you never lose track of your poster.

Guaranty

In the case your poster is delivered damaged, you get a new poster or money back.

Officially licensed

We are working together with the rights holder for this particular artwork.
About the Collection

The “We See Farther” campaign launched by Electronic Arts (EA) in 1983 was a pioneering advertising effort aimed at redefining the perception of video games and their creators. Captured by renowned rock’n’roll photographer Norman Seeff, the campaign featured EA’s software developers styled as “software artists,” suggesting a kinship with rock stars in terms of creativity and importance. This early portrayal highlighted the potential of video games as a serious art form and emotional medium, challenging existing notions of games as mere novelties. The campaign included thought-provoking slogans like “Can a computer make you cry?” to emphasize the emotional depth that video games could evoke, setting a visionary precedent for the industry.

Simultaneously, EA began to revolutionize game packaging by adopting an art style reminiscent of rock album covers, complete with gatefold sleeves. This not only differentiated their products on shelves but also elevated the perceived value and cultural relevance of video games. Each package was designed to tell a story, engaging players with vivid illustrations and elaborate backstories that enriched the gaming experience.

EA used this kind of packaging until 1988 when the gatefold style faded out and was replaced by regular boxes.